Work

Experience in applied science, research, and software development.

I build and study AI systems that help people find useful information and make more reliable predictions. My path into applied science began with game development, continued through doctoral research, and now includes search and recommendations for Fire TV.

Applied science & research

Feb 2025–present

Applied Scientist

Amazon · Fire TV Science

I work on search, recommendations, and personalization to help Fire TV customers discover shows and movies. My work includes developing and evaluating machine learning approaches with science, engineering, and product partners.

May–Aug 2024

Applied Scientist Intern

Amazon · Fire TV Science

Researched and evaluated recommendation approaches for content discovery on Fire TV.

May–Aug 2023

Deep Learning Intern, Image & Video Processing

InterDigital Communications · Research & Innovation

Investigated blind face restoration with VQ-GAN and transformer models. Developed an uncertainty-aware transformer and used its estimates during training and restoration; experiments improved PSNR by up to 0.8 dB without reducing other measured metrics.

Aug 2019–Jan 2025

Graduate Research Assistant

Rochester Institute of Technology · Machine Learning and Data Intensive Computing Lab

Developed evidential and Bayesian methods for learning from limited data, including few-shot classification and regression, uncertainty quantification, and adaptation of vision foundation models. Collaborated on behavioral analysis and physics-informed machine learning.

Explore the research and papers ↗

Earlier experience in Nepal

Nov 2018–Apr 2019

Teaching Assistant

Institute of Engineering, Pulchowk Campus

Assisted Prof. Dr. Subarna Shakya with computer organization and architecture labs, lectures, and assignments. Teaching helped spark my independent study of AI and machine learning.

Nov 2017–Apr 2018

Game Developer

Paracosma

Contributed to Unnamed VR ↗, creating VR painting tools, shader-based visual effects, and character behavior in Unity.

Dec 2016–Oct 2017

Game Developer Intern

Paracosma

Implemented game mechanics and character behavior in Unity. This work overlapped with my undergraduate redirected walking VR project ↗.

May–Sep 2016

Software Development Intern

E&T–Tribhuvan University collaboration

Led the Python implementation of a blockchain application, including its customer-facing interface and application logic. See the project and certificate ↗